Here is the layout and plans for XLR's weaponry
=====//:: Weapon Level Layout ::\\=====
-GUNS-
L1 -> L5 = Standard Weapons
L6 = A-ORD = Ammo Missiles <- Limited
L7 = E-ORD = Energy Missiles <- Limited
L8 = AMRX = Advanced Munitions - Gatts/Flamers, ammos needed <- Limited
L9 = HVG = Heavy Guns - GB -> BS
L10 = EX = Experimentals / Bioweapons <- Limited
-TURR-
L1 -> L5 = Standard Weapons
L6 = TRTS = Trader Turret System - GB turr
L7 = TXTS = Transport Turret System - CR turr
L8 = AMRX = Advanced Munitions - Gatts/Flamers, ammos needed <- Limited
L9 = HVT = Heavy Turrets - BS turr
L10 = EX = Experimentals / Bioweapons <- Limited
-TORP-
L1 = STANDARD/CM - E
L2 = V.A.T.S
L6 & L7 guns have been strictly coded as 4 Maximum for L6 and 2 for (pending) L7.. L7 weps will be energy missiles L6 are the standard type missiles we all know and love (or hate..)
AMRX's will be flooding the markets soon.. these are the Ammo weapons they worked a treat last version.. I'm going to make ALOT of these.. for each house and various corps.. Flamers will come back as well.. this class also will hold skysprayers/Barrier-beams and the like..