Freelancer X-L-R

The all new Freelancer XLR forum
 
PortalHomeRegisterLog inFAQ

Share | 
 

 Basic Weaponary Information

View previous topic View next topic Go down 
AuthorMessage
Xarian~Prime
Admin
Admin
avatar

Posts : 195
Join date : 2010-01-14
Age : 39
Location : Xarania

PostSubject: Basic Weaponary Information   02/07/10, 02:15 pm

Here is the layout and plans for XLR's weaponry

=====//:: Weapon Level Layout ::\\=====

-GUNS-
L1 -> L5 = Standard Weapons
L6 = A-ORD = Ammo Missiles <- Limited
L7 = E-ORD = Energy Missiles <- Limited
L8 = AMRX = Advanced Munitions - Gatts/Flamers, ammos needed <- Limited
L9 = HVG = Heavy Guns - GB -> BS
L10 = EX = Experimentals / Bioweapons <- Limited

-TURR-
L1 -> L5 = Standard Weapons
L6 = TRTS = Trader Turret System - GB turr
L7 = TXTS = Transport Turret System - CR turr
L8 = AMRX = Advanced Munitions - Gatts/Flamers, ammos needed <- Limited
L9 = HVT = Heavy Turrets - BS turr
L10 = EX = Experimentals / Bioweapons <- Limited

-TORP-
L1 = STANDARD/CM - E
L2 = V.A.T.S

L6 & L7 guns have been strictly coded as 4 Maximum for L6 and 2 for (pending) L7.. L7 weps will be energy missiles L6 are the standard type missiles we all know and love (or hate..)

AMRX's will be flooding the markets soon.. these are the Ammo weapons they worked a treat last version.. I'm going to make ALOT of these.. for each house and various corps.. Flamers will come back as well.. this class also will hold skysprayers/Barrier-beams and the like..

_________________
Back to top Go down
http://freexlr.forumotion.net
 
Basic Weaponary Information
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Basic Information How Cellphone Works?
» example of Basic turbo C program in PLC Programming
» BASIC TWO CHANNEL RF TRANSMISSION (27MHz)
» Basic PLC interfacing Circuits
» AE86 Series Information

Permissions in this forum:You cannot reply to topics in this forum
Freelancer X-L-R :: X-L-R Game information database :: X-L-R Weapon Database-
Jump to: